Sunday, 2 May 2010
Paladins should be melee-healers?
Thursday, 29 April 2010
TCaP Middle Earth
A couple of members of my WoW guild, TCaP, have joined me in LOTRO. If a couple more come as well it'll mean some exciting gaming on the horizon. An immediate WoW revival *might* kill it but that would be a shame. WoW (for me anyway) will pretty much be just raiding on the healing priest, levelling a worgen rogue come cata and then raiding/pvping on rogue. Not a substantial time commitment. While raiding in LOTRO doesn’t seem to be as polished or have as much content it definitely has the potential to provide some fabulous raiding experiences. Not to mention getting a group out on the ‘Moors. My Warden hasn’t experienced much group content yet as finding a group can be pretty tough for lower level wardens. While soloing fine in a group setting we’re unable to Tank or DPS reasonably in a group setting until a high level.
Duoing a Loremaster with my wife’s hunter at the moment, which is interesting but I think buffing people as a Captain may be more satisfying than debuffing mobs as a LM. Even after the debuff’s are fixed to work properly.
Hmmm, if the group enjoy the ‘moors I may be able to parlay that into convincing them to go for a Darkfall trial - an experience I’m saving until I have someone to duo it with. (My wife laughed at my prospects of getting her to play a full-loot sandbox.)
Wednesday, 28 April 2010
WOW
I thought WoW and I were done. I'd have probably spared a few touristy hours to explore cata with my wife as a Worgen rogue, but there were just too many disappointments in WotLK for me. Both game flaws - the gearing curve fuckups (all the more disappointing post-Sunwell), the dumbing down of the game and the general insipid repetitive gameplay. And personal issues - being unable to field regular continuation nights of raiding.
WoW has some extremlely serious issues, but it's still the best raiding game out there at the moment. Raiding with friends is fun. But it becomes less fun when you're enslaved to the tyranny of daily dungeons, forcing people to commit days in advance to continuation nights before letting them in the main raid - arguing with IRL friends when they later fail to make the cont nights, etc. We were a casual guild with most people have a wide range of IRL commitments and erratic schedules. We tried to make it work and it just wouldn't in the current raiding game.
But in Cataclysm our guild will work perfectly. I've been accused of being anti-casual and elitist with a constant railing against the dumbing down of raiding in wotlk. Filling in random slots with pugs is a terrifying experience as so many people seem genuinely retarded with little knowledge of their own class and zero of others or how they interact. To bring raiding down a level achievable by these sub-humans is an MMO tragedy. This view isn't anti-casual tho. It's simply anti-retard.
Casual friendly changes incoming that I wholeheartedly support.
- PVE pts changing into PVP pts and vice-versa (at less than 1:1 rate)
This is balling. Variety is the spice of wow-life. I think a 0.75: 1 rate would be optimal, but I imagine we'll see something more like 0.9:1
- Multiple small raids instead of one big one.
Boo-fucking-yah. This is the one that got me crazy excited for wow again as it solves the issues that broke us up. Can't make the cont night? Can only make the cont night? Who the fuck cares? Seperate lock-outs biatch. New night = new raid.
- Same gear for 25 man and 10 man raiding. Shared lock-out.
Woooooooot. 25 man gear being a tier ahead broke 10 man raiding. You could trivialise 10 man progression by jumping in some 25s and getting the uber-gear. It also forced you to do 25s for the better gear and you end up running the same instance sooooo many times WoW becomes a chore instead of fun. It's a game - it's supposed to be fun. Maybe now that people don't feel forced to run everything all the time, they'll be more interested in making their raiding more enjoyable by actually... you know... learning their class and improving their skill level. (I can dream). Either way, the reduced "work-load" is another huge plus to our merry band of men.
- Maximum number of high-level pts you can earn per week.
fuck yeah! this gets better and better. Earning enough points from raiding to max me per week and not having to do the daily dungeon every day sounds fantastic.
If this all happens its truly casual friendly. Hard-cap on the badge equivalent means you dont have to complete every badge-awarding activity every day "clocking in to work". Same gear level for 25 and 10 man means the 10 mans should be more like the challenge they were intended to be instead of a joke on gear-check fights.
Blizzard has earned some serious kudos from me with this. I'm probably even going to resub early, kill Arthas for giggles (tho mainly because a WC3 friend is dying to do it) and check out ruby sanctum.
Of course Blizzard could still disappoint me (hell, they may even be a clear favourite to do so) by simply dropping the difficulty of 10 and 25 man raiding so the retard quasi-casuals (as opposed to genuine time-casuals) can complete everything. But for now they have me excited again.
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